Particle Systems¶
Scene primitives for smoke, fire, weather, and trails. Particles are added to the viewer directly (not as entities).
import cesiumkit
viewer = cesiumkit.Viewer()
viewer.add_particle_system(
cesiumkit.ParticleSystem(
image="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mP8z8BQDwAEhQGAhKmMIQAAAABJRU5ErkJggg==",
emission_rate=20,
lifetime=1.0,
speed=5.0,
start_scale=1.0,
end_scale=0.0,
)
)
particle
¶
Scene-level Cesium particle systems.
Classes:
| Name | Description |
|---|---|
ParticleSystem |
A particle primitive for smoke, fire, weather, and similar effects. |
ParticleSystem
¶
Bases: CesiumBase
A particle primitive for smoke, fire, weather, and similar effects.
Cesium particle systems are scene primitives rather than entity graphics.
Add one with :meth:cesiumkit.Viewer.add_particle_system.